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Increase all stats (hp, damage, shield) by a factor of 10. This will allow for more accurate adjustments of stats.
Make the chat window frame larger. Only shows 1½ line of text right now.
Make a boss type enemy.
Made it possible to display the shield as an image instead of a color.
Remove the bufferedimage from shield-drawing, and use a regular image.
Improved shield update and regeneration.
Improve resizing of the window so the ships have a propper size.
Options screen. (Fixed screen sizes).
Change the communication fra TCP to UDP.
Improve boss weapon placement.
Improve shield graphics.
Set shield regen to a percentage.
Find a way to ignore the alpha part when collision detecting.
Fix bug - Game freezes for a second when the first player begins to shoot (Sound player?)
Movement speed of units and projectiles has been increased to fit the new game size.
Laser upgrades now also upgrade the fire speed.
Changed the login screen to use MigLayout.
Seperated PlayerConnectiuon into Player and ClientConnection.
Make login screen a little larger, so the whole “Login” text is shown.
Increase all stats (hp, damage, shield) by a factor of 10. This will allow for more accurate adjustments of stats.
Improve resizing of the window so the ships have a propper size.
Options screen.
Make the chat window frame larger. Only shows 1½ line of text right now.
Make login screen a little larger, so the whole “Login” text is shown.
Change the communication fra TCP to UDP.
Made the game board resize with window resizes, so the game can be played in any size window.
The game window will now adapt to the given game size. Meaning the game “world” can now be resized any way i want(As long as it's in the same w/h ratio as the game window)
Layout improvements.
Unit size and position improvements.
Increase all stats (hp, damage, shield) by a factor of 10. This will allow for more accurate adjustments of stats.
Improve resizing of the window so the ships have a propper size.
Options screen.
Make the chat window frame larger. Only shows 1½ line of text right now.
Make login screen a little larger, so the whole “Login” text is shown.
Remade the way sprites are handled.
Added damage graphics to crafts, showing small fires on the hull when they are injured.
Increased missile and laser movement speed.
Added explotions to the game!
Added a new enemy unit (Wasp Fighter)
Added 2 new waves.
The project is now in Alpha.
Switched to MigLayout manager in some menus.
Added side panel to the game with system module levels (Laser, Missile, Hull, Shield, Speed).
Added upgrade buttons for system modules.
Added functionality to the buttons. Every system can now be leveled up to level 10.
Made the first simple benefits from upgrading systems.
Remade the way sprites are handled.
Added damage graphics to crafts, showing small fires on the hull when they are injured.
Increased missile and laser movement speed.
Added explotions to the game!
Added a new enemy unit (Wasp Fighter)
Added 2 new waves.
Make the server field in the client display localhost as default.
Made the ship engines send out a small flame when flying forward.
Added an easy way to handle waves. Each wave is now added to a list, that the game cycles through. On end it starts over.
Removed the Projectile interface from the server and replaced it by a Projectile superclass.
Removed the Craft interface from the server and replaced it by a Craft superclass. “Clean code that works!”
Added a new enemy unit as part of “wave 2”.
Make the server field in the client display localhost as default.
Server “FPS” counter.
Sound disabled for now.
Moved menu's to their own classes, so it's easier to change the game menu fast.
Added chat window and enabled the old chat system that the client and server are based on!
Added sounds when players fire (Not a very good sound really…)
Removed the unit framework in the client, and replaced it with a BaseUnit superclass. This cleaned up a lot of code and dodgy fixes.
Probably also other stuff i have forgotten.